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Support / Re: Lightning problems
« on: January 14, 2015, 05:18:44 pm »
This seems to have been solved in 4.5.5 according to the issue tracker. Can anyone confirm that in fact this works now with latest version of Unity?
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Yeah thats what I'm leaning towards. It would have to handle people setting the render layers on sprites internally while expanded, etc. Its just annoying that Unity doesn't let you inherit stuff like that. Eg. what happens when you create a new sprite internally? It will sort incorrectly until you assign the correct layer to it.
tk2d detects this and rebuilds your sprite collections automatically.