Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - shaolin23

Pages: [1]
1
Hi All,

Recently released our latest AR application, which relies on a billboard in Yonge & Dundas Square, Toronto Canada.

Used TK2D 1.9 for all the UI elements, plus animated sprites for efficient 2.5D fireworks.

Thanks to Unikron for excellent support and product.

http://www.marketingmag.ca/news/marketer-news/fallsview-casino-unveils-augmented-reality-billboard-in-toronto-80218

https://itunes.apple.com/us/app/fallsview/id647997641?mt=8

2
Support / Re: IOS td2kSprite_GetCurrentVertexCount Error...
« on: March 16, 2012, 08:11:34 pm »
No change, unfortunately.

Any other ideas perhaps? How can I test for asset load before instantiating my prefab clone?

Thanks in advance.

3
Support / Re: IOS td2kSprite_GetCurrentVertexCount Error...
« on: March 01, 2012, 09:20:59 pm »
A bit of background on the project...please bear with me as I'm relatively new to unity & c#:

- I'm creating a clone of a prefab which is essentially a TK 2d Sprite, with rigid body, at Start.

- My sprite collection has about 40 sprites, all 256x256.

- Also at Start, I populate my prefab with a random sprite from the collection, using this:

Code: [Select]
currentObject.GetComponent<tk2dBaseSprite>().spriteId = (int) Random.Range(2, 41);
objectName = currentObject.GetComponent<tk2dBaseSprite>().GetCurrentSpriteDef().name;

- Works fine in editor game preview, fails in Xcode debug.

Thanks!

4
Support / Re: IOS td2kSprite_GetCurrentVertexCount Error...
« on: March 01, 2012, 09:11:50 pm »
The last one - currently available in asset store...1.56 final?

5
Support / IOS td2kSprite_GetCurrentVertexCount Error...
« on: March 01, 2012, 07:12:59 pm »
Hi there,

Can someone help point me in the right direction for a fix? I'm running Unity 3.5, and receiving a "EXC_BAD_ACCESS" message / error through xcode debug when my first level containing my sprite collection loads:

Code: [Select]
Lm_b1:
tk2dSprite_GetCurrentVertexCount:

.byte 13,192,160,225,128,64,45,233,13,112,160,225,0,89,45,233,8,208,77,226,13,176,160,225,0,0,139,229,0,0,155,229
.byte 76,0,144,229,12,0,144,229,8,208,139,226,0,9,189,232,8,112,157,229,0,160,157,232

Lme_b1:

Any ideas?

Thanks in advance.

Pages: [1]