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Topics - shaolin23

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1
Hi All,

Recently released our latest AR application, which relies on a billboard in Yonge & Dundas Square, Toronto Canada.

Used TK2D 1.9 for all the UI elements, plus animated sprites for efficient 2.5D fireworks.

Thanks to Unikron for excellent support and product.

http://www.marketingmag.ca/news/marketer-news/fallsview-casino-unveils-augmented-reality-billboard-in-toronto-80218

https://itunes.apple.com/us/app/fallsview/id647997641?mt=8

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Support / IOS td2kSprite_GetCurrentVertexCount Error...
« on: March 01, 2012, 07:12:59 pm »
Hi there,

Can someone help point me in the right direction for a fix? I'm running Unity 3.5, and receiving a "EXC_BAD_ACCESS" message / error through xcode debug when my first level containing my sprite collection loads:

Code: [Select]
Lm_b1:
tk2dSprite_GetCurrentVertexCount:

.byte 13,192,160,225,128,64,45,233,13,112,160,225,0,89,45,233,8,208,77,226,13,176,160,225,0,0,139,229,0,0,155,229
.byte 76,0,144,229,12,0,144,229,8,208,139,226,0,9,189,232,8,112,157,229,0,160,157,232

Lme_b1:

Any ideas?

Thanks in advance.

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