2D Toolkit Forum
2D Toolkit => Support => Topic started by: geovizz on April 24, 2017, 03:06:28 pm
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Goal: Make x1-xn camera zoom to reach pixel perfect camera scale.
What i do:
float zoomFactor = 3f;
Rect rect = new Rect(0.25f,0.25f, 0.75f,0.75f); // pseudo-values for example
_gameplayCamera.CameraSettings.rect = rect;
_gameplayCamera.ZoomFactor = zoomFactor ;
Result: Everything works as i expect in Unity Editor:
(http://www.theshpufa.com/issues/editor.png)
Issue: Hovewer, it doesn't work when i run game build. Any ZoomFactor looks same - upscaled to fit screen.
(http://www.theshpufa.com/issues/app.png)
All overrides for camera switched off:
(http://www.theshpufa.com/issues/camera.png)
IMPORTANT NOTE:
The issue only appears when i change _gameplayCamera.CameraSettings.rect
Any thoughts what it is?
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I am just following up to the email I responded to - what version of Unity are you using, and is this still an issue for you?