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Messages - krizzik

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I see, well that is something; thank you for the quick answers. I suppose the last question would be the most obvious one: is the current iteration of 2DTK going to be compatible with the upcoming Unity5? Or will this require a separate/new 2DTK license purchase given that it's a major and not a minor release change?

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Thank you very much, this will definitely help things along here on my end. I'll look into the post you've cited. Are there any future plans to incorporate Unity's 2D sprite framework into the 2D toolkit pipeline? If so, will current tk sprite collections continue to work if the framework is changed? I ask this because, ultimately, I don't want to have to go through what I'm doing now (rework my assets to fit a backend/middleware solution rather than the other way around).

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Hi,

I've tried several searches of the forums here to find an answer to my issue, and I can only find one terse response from Unikron Software from sometime in March of this year(SEE HERE). I just purchased 2Dtoolkit today (as of this post's timestamp) based on the reported compatibility with 4.3's sprite system, and I never saw mention of Unity 4.3 sprite sheets not being supported until the single forum posting I found. so my questions are:

  • Is there a way to use pre-existing Unity 2D 4.3+ spritesheets (sliced and labeled) and/or Code&Web's TexturePacker Unity 4.3 compatible spritesheets with 2DToolkit's "spriteanimation" system?
  • Is there currently any type of a conversion utility/tool/etc to convert from the aforementioned systems to 2DToolkit?

Hopefully, I could get an answer to one or both of these questions before I start going through the process of rebuilding my spritesheets with the 2DTK utility from scratch (I'd have over 1000+ sprites to label and align). Thanks in advance

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