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Support / Unity 4.3 2D Sprite Sheet/TexturePacker atlases to 2DToolkit SprteCollection?
« on: May 28, 2014, 05:53:15 pm »
Hi,
I've tried several searches of the forums here to find an answer to my issue, and I can only find one terse response from Unikron Software from sometime in March of this year(SEE HERE). I just purchased 2Dtoolkit today (as of this post's timestamp) based on the reported compatibility with 4.3's sprite system, and I never saw mention of Unity 4.3 sprite sheets not being supported until the single forum posting I found. so my questions are:
Hopefully, I could get an answer to one or both of these questions before I start going through the process of rebuilding my spritesheets with the 2DTK utility from scratch (I'd have over 1000+ sprites to label and align). Thanks in advance
I've tried several searches of the forums here to find an answer to my issue, and I can only find one terse response from Unikron Software from sometime in March of this year(SEE HERE). I just purchased 2Dtoolkit today (as of this post's timestamp) based on the reported compatibility with 4.3's sprite system, and I never saw mention of Unity 4.3 sprite sheets not being supported until the single forum posting I found. so my questions are:
- Is there a way to use pre-existing Unity 2D 4.3+ spritesheets (sliced and labeled) and/or Code&Web's TexturePacker Unity 4.3 compatible spritesheets with 2DToolkit's "spriteanimation" system?
- Is there currently any type of a conversion utility/tool/etc to convert from the aforementioned systems to 2DToolkit?
Hopefully, I could get an answer to one or both of these questions before I start going through the process of rebuilding my spritesheets with the 2DTK utility from scratch (I'd have over 1000+ sprites to label and align). Thanks in advance