2D Toolkit Forum
2D Toolkit => Support => Topic started by: danmerey on August 29, 2017, 11:18:16 am
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Hello, I just updated 2D Toolkit from 2.5.8.1 to 2.5.8.5 and now i have strange annyoing bug:
Atlas doesn't auto-update when I change texture files (to see new picture in game I need to open SpriteCollection and press "commit", otherwise nothing will change, there will be old textures in game).
Actual result:
When I change sprite (*.PNG), it doesn't auto-update in atlas / in game. To update every sprite I change i must open SpriteCollection and press "commit" every time.
Expected result:
When I change sprite (*.PNG), it auto updates in atlas / in game (Unity loads before that for 0.5-1 sec and then sprite changes).
Steps to reproduce:
- Install 2D Toolkit 2.5.8.1
- Update 2D Toolkit to 2.5.8.5
- Create SpriteCollection, add some PNG sprites there, press "commit"
- Change PNG sprite
- Nothing will change (here's a bug)
Downgrading to 2.5.8.1 helps (bug removes), but I want to use latest version of Asset without warnings and so. This bug is very annoying, so I hope, you will fix it soon. Thanks!
I work on Unity 2017.1.0f3 Personal, use your Asset for ~3 years.
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Thanks for reporting this - I will investigate. A relevant part of code was changed in 2.5.8.5, it could have introduced the bug.
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I checked — I have the same problem in 2.5.8.4. So it is not 2.5.8.5 bug.
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I am investigating this now. Hope to have a fix for this by end of tomorrow.
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Hi there,
Apologies for this issue - it was Windows specific, and worked fine in my OSX test environment. Here's a fix for this. Let me know if it works properly for you and I'll release the next update.
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Hi there,
Apologies for this issue - it was Windows specific, and worked fine in my OSX test environment. Here's a fix for this. Let me know if it works properly for you and I'll release the next update.
Thanks for quick fix, that helped!