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Messages - justaddice

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1
Support / Re: Issue with latest version and Flash
« on: April 07, 2014, 06:33:58 pm »
Thank you!

Simply deleting the tilemap folders + demo scenes did it.

You have saved me many hours, I really thought I'd have to rebuild my entire scene for a while there.

Cheers again.

2
Support / Re: Issue with latest version and Flash
« on: April 06, 2014, 04:50:16 pm »
I quite simply absolutely need to be able to export my project to FlashPlayer.

I am using Unity 4.3.0f4 with tk2D v2.3.0.

I understand its 2d  that is causing the problem.

The previous poster (sorry this is an old topic), said 1.92 final works for him.
Where can I get this version?

I don't mind that I will have to re-build any and all 2D toolkit data, etc. I am also prepared to re-build my entire scene in Unity 3.5 if that's what it takes.

Any help would be very much helpful.

Cheers.

3
Thanks yes deleting all keyframes from my 2dtkSprite got it.

Annoyingly they are re-added automatically if I scrub through the timeline, but I can just disable the tk2dAnimationAdapter until I'm finished animating, fairly easy to delete them anyway.

Cheers again.

4
Hmm, just tried testing this, however it still doesn't seem to be visually updating properly, even though the inspector is looking ok:
http://puu.sh/2Mzd8.png

Strangely, when I first tried it, it did kind of work, but not smoothly (for example the color only got half way in the transition, and it looked like it got stuck between 2 keyframes).

Is there anything else we can try, or should I consider an alternative method to transition my alpha?

5
Thank you that looks great, will test it now.

Considering the naming of the class, is this going to be included as part of a later release?

6
Support / SpriteAnimation Suggestions
« on: May 04, 2013, 08:26:59 am »
Not sure if there is a proper place to propose/vote on suggestions. If not then I suggest set one up.

Just purchased 2dtk yesterday, here are some of my initial suggestions:

1:
Improve "Autofill": It only seems to work if filenames end with the whole number; 1, 2, 3 .. 10, 11 .. 100, 101 .. etc
However the first time I used this I had something like 'frame001player', 'frame002player', which didn't work.
Also even if the filename has a few 00s before the number, 'frame0001', 'frame0002', this also prevents autofill from working.

I suggest that autofill grabs the order they are as in the sprite collection. At least that way, even if the order is wrong, or the wrong frames are inserted, it is easier to delete than to manually add each frame.

2: When closing the Sprite, SpriteAnimation, etc. window, if changes were not committed, then prompt for confirmation before any work is lost.
The 'commit' button isn't a normal Unity workflow so I'm sure it catches a lot of people out.

Otherwise, I am enjoying 2dtk so far.


7
Using Unity 4.1's Animation window to set up keyframe animations by hand I ran into a problem where the 'Color' property dosn't update the object as I play or scrub the animation. I can see the colour changing the in the editor property however.

Screenshot of my animation window: http://puu.sh/2Mud4.png

 guess some kind of update or set function needs to be called.

I read on another post that using HotTween or having a dedicated material assigned to the object would work, but I don't see why animation key-frames shouldn't work as in my animation.

Just purchased 2dtk yesterday, so far getting on well with it and enjoying the crisp graphics.
Cheers for your help.



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