2D Toolkit Forum
2D Toolkit => Support => Topic started by: fsadeq on February 28, 2015, 08:44:08 pm
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Hi - is it possible to apply Advanced colliders to more than one sprite at once? If I select many sprites and change the collider type to Advanced, then add a new collider, it only applies it to one of the sprites. Furthermore, if I give the collider a name - it doesn't save the shape of the collider. In other words, if I select a different sprite, then change the collider type to Advanced > Click "Add" > the name of the saved one appears in the dropdown menu, but selecting it resets the collider to the default size.
Is this intended, or are these bugs? Thanks.
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Any idea? Hope my question makes sense.
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Sorry I missed this - It doesn't do that for some reason - I wrote this such a long time ago I have no idea why it isn't doing it. It might have been for a reason, but likely just overlooked it. I can get you a patch if its something you still need.