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Support / tk2d Sprites and Unity Post-Processing Depth of Field
« on: April 17, 2019, 05:00:20 pm »
Hello!
Is there any way to get tk2d sprites to work with the latest Depth of Field effect that is part of Unity's Post-Processing stack? I'm done a bunch of digging and am pretty sure the problem is that none of the tk2d shaders have depth info, but I'm not very shader-savvy and have no idea where to go from here really. Any help would be greatly appreciated! I can get DoF to work with normal Unity sprite renderers, but just not with tk2d sprites.
Chris
Is there any way to get tk2d sprites to work with the latest Depth of Field effect that is part of Unity's Post-Processing stack? I'm done a bunch of digging and am pretty sure the problem is that none of the tk2d shaders have depth info, but I'm not very shader-savvy and have no idea where to go from here really. Any help would be greatly appreciated! I can get DoF to work with normal Unity sprite renderers, but just not with tk2d sprites.
Chris