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Messages - TekuStudios

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61
Releases / Re: 2D Toolkit 2.1 beta 2
« on: July 23, 2013, 01:01:40 pm »
Ok, here you have our issue explained step by step:












It is very annoying when building large custom colliders. If I need to flip its normals after I've built the entire mesh it kind of breaks the workflow to have to reposition some vertices again. Not anything that makes our work impossible, though. Just pointing that out :)

62
Releases / Re: 2D Toolkit 2.1 beta 3
« on: July 23, 2013, 12:52:00 pm »
2DT 2.1 final will be compatible with Unity 4.2, right?

63
Showcase / Re: Candle - a dynamic graphic adventure
« on: July 20, 2013, 02:45:42 pm »
WHOA! We didn't see that coming! Thanks A LOT Unikron!!!!

65
Releases / Re: 2D Toolkit 2.1 beta 2
« on: July 20, 2013, 01:32:25 pm »
Yeah, that would do.

We'll send the screenshots today if we can :)

66
Releases / Re: 2D Toolkit 2.1 beta 2
« on: July 19, 2013, 04:52:12 pm »
Hi unikron,

Do you have any plans to somehow change the collection selector (dropdown list in Inspector)? We have literally hundres of collections and it's getting insane everytime we create a new sprite and select its collection, the dropdown list is huge.

Also, We've noticed something. It's not really a bug, and maybe you've already fixed it, but in the sprite editor, when setting its collider (Polygon), there's some annoying thing. if we select one vertex and hit T, it disconnects and becomes a plane-ish collider. Then, if we select a vertex and hit F to flip its normals, the opposite vertex positions itself over the cursor (over the selected vertex). It's really annoying because then we need to reposition that vertex again.

That's all, thanks!

67
Releases / Re: 2D Toolkit 2.1 beta 1
« on: July 12, 2013, 05:05:04 pm »
We haven't upgraded yet, but we have a question concerning the new tk2dcamera. Is it still only allowed to be set to Ortographic? We work with Unity's Perspective cameras, but your tk2camera has many improvements that could come in handy.

68
Showcase / Candle - a dynamic graphic adventure
« on: July 02, 2013, 12:07:57 am »
Candle, which is set to be released via digital download this January on PC, is a 2D sidescrolling adventure game using  Unity 4. We describe it as a “dynamic graphic adventure”, since its gameplay combines those of the Platformer and Graphic Adventure genres. The player takes control of Teku, a young and inexperienced member of the Tumayku tribe in his journey to save his friends and unravel the mysteries of his world. Through his epic journey he will face many trials and puzzles that the player must solve using his mind and inventiveness. The key feature of Candle's gameplay comes from a very specific ability of Teku: instead of a hand, he carries a candle that can be lit at certain places, and he must do whatever he can to prevent it to be extinguished. The flame of the candle is key to solving many of the puzzles, as well as uncovering lots of secrets and clues.

Candle is being developed with a very unique and innovative process, we paint the entire graphics of the game in a traditional way with watercolors, and the we scan all that in order to build the sprites of the environments, items, menus, etc. Also, the animations of every character and animal in the game are not digital, instead we draw and paint them frame by frame, then we scan every image and build the spritesheets for the animations. Once we have all this working in Unity, we build each level, each scene and each character and so we get a nice handmade look for the visuals. Althoug it wasn't easy to achieve this result. We new since the early development stages that we wanted this to be our own art direction, but there are few-to-zero references out there on how to deal with such a process.

At first, our team consisted only in 3 people: a programmer, an artist and a composer, but now 3 more people have joined the team to help them boost the development. We will also launch a Greenlight campaign this week to get the game into Steam, and if the campaign succeeds the game will not only be available throught that platform, but also feature some key Steamworks functionalities such as Achievements and Cloud Saving. Candle will also be available through Teku Studios' website completely DRM-Free.

And if you deal well with spanish you can see some news about us in the media!

http://www.3djuegos.com/noticia/134948/0/candle/teku-studios/

69
Releases / Re: 2D Toolkit 2.0 final + hotfix 1
« on: June 20, 2013, 10:07:23 am »
Yeah, we always tend to restart Unity after every asset upgrade or major code change. It usually gets crazy.

70
Releases / Re: 2D Toolkit 2.0 final + hotfix 2
« on: June 18, 2013, 06:41:49 pm »
Perfect.

71
Releases / Re: 2D Toolkit 2.0 final + hotfix 2
« on: June 18, 2013, 06:36:56 pm »
Nice! Is it submitted to the Asset Store?

72
Of course, Unikron, if you wish to use or modify these scripts for further iterations of 2DT, feel free to do it :)

73
Releases / Re: 2D Toolkit UI 1.0 Beta 6
« on: June 18, 2013, 11:56:59 am »
Yes, we will try to achieve it somehow, if we have the time for it.

74
Releases / Re: 2D Toolkit UI 1.0 Beta 6
« on: June 18, 2013, 11:45:16 am »
Quick question: does the UI only support mouse on PC? Our game doesn't have any mouse input at all, and we want our UI to be controlled by keyboard.

75
Ups. Do you want us to remove it for now?

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