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Messages - helioxfilm

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1
Support / Re: Sprite Scale
« on: November 22, 2013, 03:28:00 pm »
I see. So if I want to scale the image, I have to reimport all the sprites...

2
Support / Re: Sprite Scale
« on: November 21, 2013, 08:21:02 pm »
I hope I post in the right thread:

I have several sprites of the same animal added to an atlas. Now, I see I am wasting almost 50% of the atlas, so I would like to reduce the sizes of all the sprites of that animal inside the atlas in order to shrink its size. However, even if I set to 0.8, or 0.9 the salce parameters and hit apply, nothing happens, I still get the same waste value, and the atlas size did not shrink (sure, I hit the commit button as well  :)).

is that scale parameter for this reason there or to change the scale of the sprites when rendered on screen?

3
Releases / Re: 2D Toolkit 1.90 beta 2
« on: January 19, 2013, 06:55:23 pm »
Any special way how to upgrade?

4
Support / Re: Light-cone/circle (fake)
« on: January 17, 2013, 07:51:58 pm »
Just for clarification: this solution is much cheaper than using real sportlights, I suppose.. Can you release the Pro version first, and then update it for Unity free?

5
Support / Re: Light-cone/circle (fake)
« on: January 15, 2013, 06:51:46 pm »
Our minimum hardware target is iPad2 and above. I have Unity Pro iOS 3.5.7, so it seems to be OK for me...

6
Support / Re: Light-cone/circle (fake)
« on: January 14, 2013, 05:45:39 pm »
Thanks for the replys. In my case I can have maximum 8 torches/light circles at the scene. Not always on screen, but it might happen. They swim in-out from the screen.

It shall run on the ipad2, mini and above, as well as on Android (wague definition for Android I know).

I am extremely interested in the product in development, Unikron...

7
Support / Re: Light-cone/circle (fake)
« on: January 13, 2013, 08:42:40 pm »
No idea so far... It seems this task is not so easy...

8
Support / Light-cone/circle (fake)
« on: December 27, 2012, 05:28:08 pm »
Hi folks,

we would like to achive a similar effect, like in this great game (best seen from 4.27).

http://www.youtube.com/watch?v=Dxx3DUKHPxw

Do you have any suggestion how to achive such effect? In our game there is the night level, where the characters have torches, and only those animals are visible on screen which are in their light cones/circles. The background, animals, divers are managed by 2D Toolkit.

I welcome any ideas.

Best regards,
Helioxfilm

9
Well, we just runt into this similar situation, when the collider gets 0,0,0... We will try this script addition, but still it would be great to have an option to apply a collider to all frames... box/poly/mech colliders, so we can use raycasts.

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