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Messages - Jason RT Bond

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1
Support / Re: Problem with Multiple Materials in 2.3
« on: December 01, 2013, 04:47:16 pm »
Great. Got it working. Thank you for the quick reply!

2
Support / Problem with Multiple Materials in 2.3
« on: November 30, 2013, 08:40:23 pm »
Hi,

So I've got a project with a number of sprite collections, one of which has two materials configured. Around half the sprites were configured to use one, the rest the other. After upgrading to 2DTK 2.3 (from 2.2 I think), however, I found that all of the sprites defaulted back to using the first material. Both materials are still listed in the sprite collection's settings.

So, I tried manually correcting them (not so tough). On changing the material for each sprite the "Material" label turns blue. But when I hit "Commit", everything just reverts to the first material again.

This seems like a bug to me, but I'm wondering if I'm missing something. Has anyone else had a similar issue?

3
Hi, fellow 2D Toolkit users!

We're using the toolkit to build a little game called "Hey, Shu!",  which is currently in Kickstarter mode and should be finished early 2014.

Please check it out!


Hey, Shu!








Hey, Shu! is a mobile (iOS and Android) game about rolling, bouncing and sustainable gardening! You play as Shu, a little ball of happiness determined to bring life back to a barren planet. Your garden grows in real time, and the game is meant to be a relaxing way to spend a few free minutes each day.

We're combining 2D Toolkit for sprites with procedurally-generated elements to create the 2D world.


Much more info available on the Kickstarter page.

4
Releases / Re: 2D Toolkit 2.2 final
« on: September 09, 2013, 09:46:06 pm »
Yup. Unity adds native support for SortingOrder in Unity 4.3, and we'll change to directly use that when they release 4.3. This is our workaround which behaves in a close enough way, but works in all other versions of Unity.

Jolly good. Thanks  :)

5
Releases / Re: 2D Toolkit 2.2 final
« on: September 09, 2013, 07:40:26 pm »
Awesome stuff :)

  • SortingOrder - you can now specify sorting orderon sprites and text meshes, allowing you to explicitly order sprites which are at the same z value.This used to be called RenderLayer in beta1

The documentation says "This corresponds to the renderer.sortingOrder property in Unity 4.3.". Can this feature be used with 4.2?

6
Support / Changing Material for Animation
« on: January 22, 2013, 06:39:16 pm »
I can see documentation on setting multiple materials for a sprite atlas (http://www.unikronsoftware.com/2dtoolkit/doc/tutorial/multiple_materials_in_a_sprite_collection.html), which is really helpful. I'd like to have some sprites using alpha blending and others using additive blending.

However, when I make sprite animations from that atlas, I seem to lose this choice, and the animation doesn't carry over the material I selected per sprite. Am I missing something? I'd really like additive-blended animations, but even if I manually replace the material on the sprite animation it just resets to alpha blended when the game runs.

7
Support / Re: A Way to Combine Sprite Collections?
« on: August 19, 2012, 03:41:42 pm »
I should note that my particular need for this was a one-time thing where I'd taken the wrong route in prepping sprite collections and wanted a quick way to combine them so I didn't have to repeat work. I've already dealt with my situation, though. Still, it might be a problem more people run into (especially if working with multiple people on a team, where I can imagine this happening a lot).

8
Support / A Way to Combine Sprite Collections?
« on: August 09, 2012, 11:33:04 pm »
So I've found myself in a bit of a situation. I have a number of Sprite Collections with animations set up and instances of animated and non-animated sprites placed into levels for my project. BUT these Sprite Collections should ideally all be part of the same collection to save on draw calls.

Are there any features available in 2D Toolkit to take this existing data and combine it (creating a single, larger Sprite Collection with all the animations and instances pointing to it) so that work doesn't have to be re-done?

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