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Messages - alkaszl

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Support / Re: tk2dCamera prefab adding camera component
« on: May 23, 2014, 06:13:24 pm »
Okay, I figured so. Thank you :)

2
Support / tk2dCamera prefab adding camera component
« on: May 23, 2014, 03:36:15 pm »
I am setting up a camera that I want to use in every scene without having to set it up every time. To achieve this, I just made the camera into a prefab. When I do this, the base Camera component built into Unity is also being added to the object. So there is a Camera component and a tk2D component on the same object when I make it into a prefab. If I remove the Camera component, the camera does not work anymore. Will the two components interfere with each as long as I don't touch the settings on the base Camera component?

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Support / Re: UIProgressBar and Camera Anchor strange behaviour
« on: May 23, 2014, 02:35:36 pm »
I discovered it is anchoring not to the correct pivot of the progressbar (center) but instead to the furthest left bounds of it. I think it is working, I just have to set the appropriate offset so the progressbar anchors to its center.

edit: however, it appears to have different behaviour than the previously posted screencap. Who knows, but it seems to be fine now!

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Support / UIProgressBar and Camera Anchor strange behaviour
« on: May 23, 2014, 03:27:38 am »
When I attach a progress bar UI element to a camera anchor, it is producing very strange results. The anchor, while displaying the right coords in the transform in the inspector, does not match its actual location on screen. All the other UI elements are properly anchoring, but progress bar seems to be really wonky and won't anchor correctly. I am just using the premade control prefabs included in the toolkit, with an ortho camera with orthographic size set to 1.

I don't know what I need to do to make it properly anchor to the right screen position :S

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