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Support / Unity 4.3 + tk2d Sprite depth
« on: November 20, 2013, 09:08:41 pm »
I'm in the process of converting my project to the 2d physics system in 4.3.
Because the colliders all need to be at the same Z depth, I can't use that as an easy way to control which objects are drawn in front of each other. Is there a way to control the drawing depth, while still using 2D toolkit sprite collections?
Because the colliders all need to be at the same Z depth, I can't use that as an easy way to control which objects are drawn in front of each other. Is there a way to control the drawing depth, while still using 2D toolkit sprite collections?