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Support / Re: 3.5, and the drawcall inflation effect.
« on: April 06, 2012, 03:46:43 pm »Quote
The unity draw call batching doc goes into detail of how many polys get batched. A quick test shows a textmesh will batch up to about 75 characters.
This was massively helpful, thank you. I was running into a draw call nightmare (not really causing performance issues since I was only hovering about 14 - but it should have been closer to 3 so it was bothering me). My strings were all set with a max length well over the batchable limit - didn't realize the polycount was important there.