2D Toolkit Forum
2D Toolkit => FAQs => Topic started by: unikronsoftware on January 26, 2012, 07:07:39 pm
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You need to call Commit on the textmesh for your changes to be committed. The reason for this is you may change text and color and/or size in the same frame, and each of these will invalidate the mesh data, and by calling Commit yourself, you are saving the system from regenerating data multiple times.