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Messages - n3rdloop

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Releases / Re: 2D Toolkit 2.2.2
« on: October 13, 2013, 10:42:07 am »
Thanks for this update Unikron.

Can we know what benefits we would get from the new dicing algorithm? Is there any performance gains? Lesser atlas sizes?

I'm just wondering if its worth updating the release we have on store, just for the new dicing.

Thanks,

2
Showcase / Galaxy Defender I
« on: October 02, 2013, 10:06:31 pm »
Hello,

This is our first game, created via Unity and 2DToolkit only.

Game Description:
The galaxy is under attack by waves of invaders. They are ruthless and relentless and it is up to you to stop them!

Invaders will keep getting stronger by each mission and if you manage to defeat them then you'll have to face the ultimate bosses, you will need to upgrade your ships arsenal and special attacks to survive.



Gameplay: https://www.youtube.com/watch?v=I7kDb1VKgQA



iOS will come soon.

Hope you enjoy.

Thanks,

3
Releases / Re: 2D Toolkit 2.2 final
« on: September 09, 2013, 07:16:21 pm »
Thanks for this update!

I updated from 2.1 final to this. All is good but there is one issue, I can't interact with the scrolling menus.

2DToolkit tells me:
It is no longer necessary to hook up a camera to the tk2dUIManager. You can simply attach a tk2dUICamera script to the cameras that interact with UI.

And it takes action to add the script for me to my UI camera. What should I configure so my scrolling menus are back alive?

Sorry for the troubles and thanks again,

4
Support / Re: how do i make particle work with tk2dCamera
« on: August 04, 2013, 07:47:59 pm »
As unikron already stated, you can get it to look right if you scale everything from the particle system itself (not the transform scale). I suggest you to spend some time playing with the particle system, try every option there is and I'm pretty sure after maybe 2 hours you will get the hang of it.

We have many particle systems running in our scenes (that have tk2dcamera) just fine without using any 3rd party tool.

5
Support / Re: tk2dUIManager camera - separate camera?
« on: July 10, 2013, 01:41:44 pm »
You need a UI Manager (created via tk2d menu) in your scene to handle the tk2d gui items. Assign your current camera to the public variable in the UI manager.

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