2D Toolkit Forum

2D Toolkit => Support => Topic started by: Silb on April 30, 2012, 07:15:52 pm

Title: Flash compatibility
Post by: Silb on April 30, 2012, 07:15:52 pm
Hi, I am considering purchasing 2D Toolkit.

Is the current stable version fully compatible with Unity 3.5.1 and Flash export?

I am working on a 2D project that requires iOS, Android and Flash export.


Thank you,

Silb
Title: Re: Flash compatibility
Post by: unikronsoftware on May 01, 2012, 12:20:09 am
Hi Silb,

I can't say I test Flash as a primary target, but I know it works as I fixed a few issues which stopped it from working with 1.60. I have done a brief test with 1.70 beta, and the flash export does throw some errors on the tilemap stuff - I will look into this.

Cheers,
unikron
Title: Re: Flash compatibility
Post by: m4ko on March 11, 2013, 08:52:53 am
Hello 2d toolkit community,

Sorry for necroing this topic but it is the second hit when searching google for "2d toolkit flash export" so I guess it would be useful to update the status on flash.

So are there any news on flash support?
Title: Re: Flash compatibility
Post by: unikronsoftware on March 11, 2013, 09:48:00 am
It works, and better than ever in Unity 4 since dynamic batching is now supported.
Title: Re: Flash compatibility
Post by: m4ko on March 11, 2013, 10:18:34 am
Thank you for the fast answer. We will be buying 2d toolkit then :)
Title: Re: Flash compatibility
Post by: unikronsoftware on March 11, 2013, 11:01:44 am
I have to add that Flash as a platform isn't tested quite as widely as the other "native" platforms. If you run into any issues, report them on the forums and I'll get em sorted out.