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Releases / Re: 2D Toolkit 2.5.7
« on: December 16, 2016, 09:45:30 am »
Hi, we`ve got the same problem as fsadeq on preloaded image from steam
apparently you can fix this by simply checking whether is application is in play mode tk2dUtil.cs:
apparently you can fix this by simply checking whether is application is in play mode tk2dUtil.cs:
Code: [Select]
// Replicate old pre-5.3 behaviour
public static void SetDirty(UnityEngine.Object @object)
{
#if UNITY_EDITOR
UnityEditor.EditorUtility.SetDirty(@object);
#if (UNITY_5_3 || UNITY_5_4 || UNITY_5_6 || UNITY_5_7 || UNITY_5_8 || UNITY_5_9 || UNITY_6_0)
string objectPath = UnityEditor.AssetDatabase.GetAssetPath(@object);
if (string.IsNullOrEmpty(objectPath))
{
string scenePath = UnityEditor.AssetDatabase.GetAssetOrScenePath(@object);
var scene = UnityEditor.SceneManagement.EditorSceneManager.GetSceneByPath(scenePath);
if (scene.IsValid())
{
if (!Application.isPlaying) {
UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(scene);
}
}
}
#endif
#endif // UNITY_EDITOR
}