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Topics - Eddi

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1
Showcase / Flappy Jenkins
« on: February 15, 2014, 10:06:08 pm »
Hey!

Today i released my first game in Google Play Store.
Like the name illustrates is the game based on the popular fancy game Flappy Bird.
After I have told my friends last saturday that Flappy Bird is a simpel game, you could programm it in a few days and i saw the next day that it was removed from the app stores, i decided to just make a simple clone of it. As simple as the original one ;)

2dtk helped me with some sprite compression issues and the camera was helpful too. The parallaxing implementation in this game is needlessly difficult why I do it the 2dtk way soon .
I hope to be able decrease the game size further and to get it with a better performance (its laggy sometimes)
I still play arround with different values to get a suitable level of difficulty...

https://play.google.com/store/apps/details?id=com.schoenborn.crazy.jenkins&hl=de

Have fun and I am looking forward to get some feedback ;)

2
Support / setTile does not affect TileMap
« on: February 06, 2014, 02:53:00 pm »
Hi *,

at moment I try to manipulate my TileMap at runtime, but i don't get it work.
If have a TileMap at 0,0 with a width of 24 and a height of 25. It contains one Layer.
When I try this in a GameObject script, nothing happens:

Code: [Select]

        public tk2dTileMap tileMap;

void Start () {
Debug.Log ("Start called");

int x, y;
tileMap.GetTileAtPosition(new Vector3(2, 2, 0), out x, out y); // x = y = 1
tileMap.SetTile(x, y, 0, 1);
tileMap.SetTile(x, y-1, 0, -1);
tileMap.SetTile(2, 2, 0, 1);
tileMap.SetTile(3, 3, 12, -1);

}

I tried different layer ids from -1 to 12 and nothing works. I also trieed to get the IDs through tileMap.Layers, but I found nothing usefull. I also player with different x,y coordinates, sprite ids and differen layer options.

Any idea?

Thanks in advance  ;)
Eddi

Pages: [1]