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Messages - itjunkii

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1
Support / Re: Inverse Mask?
« on: February 25, 2014, 04:46:51 pm »
Ok, thank you for the quick response!

2
Support / Inverse Mask?
« on: February 25, 2014, 11:12:37 am »
Hello,

I am not sure if the UIMask component is meant to do what I am hoping to accomplish. I come from a Flash background so what I am trying to do seemed to make sense.

Here is an image of what I am trying to accomplish. I worked through the Mask demo and think I have a basic understanding.

Can the UIMask component accomplish this even with modification?


3
Support / Re: ScrollableArea Space Between Items
« on: February 22, 2014, 04:05:01 am »
Ok cool, i'm going to run with the 2 camera approach for now. Those scrollables are looking pretty slick so why not!

Thank you as always for the first class support.

4
Support / Re: ScrollableArea Space Between Items
« on: February 21, 2014, 08:14:27 am »
Hello!

Well....this is weird, I loaded Unity for the first time since I sent this and now the scene refuses to run. Claims that I need to have a tk2dCamera and tk2dUIManager in the scene.

I tried to do two cameras - tk2d in the foreground and normal Unity in the BG. Is this ok to do? It appears it will allow me to use the UI components in conjunction with my other camera.

Would love your advice on if this is a bad idea in the long run.

Thank you so much!

5
Support / ScrollableArea Space Between Items
« on: February 19, 2014, 05:20:14 am »
Hi,

I have tried to take the ScrollableArea demo scene and insert it into my current 2D scene in Unity 4.3.4f1.

I attached this to my main camera:



Then I reconstructed ScrollableArea demo exactly as your scene has it.

The Auto scrollable area is working however the spacing between items is off. The first items are much farther apart and as I reach the end of the items the space gets smaller and smaller.

How can I get the space between items to become consistent?

Here is an image of what it looks like:

First Items:


Last Items:

6
Support / Re: Need help with Tk2dButton + NGUI
« on: May 16, 2013, 09:21:22 am »
Highly EPIC suggestion just like the plugin  8)

Switched to manually setting the transform.position and transorm.rotation and we are good to go.

Thank you!!!

7
Support / Need help with Tk2dButton + NGUI
« on: May 15, 2013, 05:42:10 am »
Hello,

First off thanks for making a great product. I am very happy with it so far!

I am having a bit of a problem.

I am NGUI to create a 2D Ortho camera to control my gui w/ anchor points and such. Also, I am using 2dtk in Javascript mode.

In certain ngui anchor points I have tk2dsprites + tk2dbuttons

The issue is when I instantiate NGUI prefab dynamically in my level scenes it's hit or miss with the tk2d buttons - sometimes they work sometimes they don't.

When I just don't dynamically instantiate and just drop the prefab in a scene and press play all tk2d buttons work perfectly.

I am puzzled, any idea why this would happen? It's hit or miss as I said, sometimes certain buttons work sometimes they don't.

Any idea on how I can troubleshoot? I get nothing from the console indicating an error.

Thanks!

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