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Topics - bloodymin

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1
Support / [TK2D_CAMERA] IN GALAXY NEXUS - SCREEN BUG
« on: May 28, 2013, 04:40:19 am »
Last time, I had a problem in galaxy nexus which shows all screen black, and luckily with tk2d supports i found out reason and fix it, atlas size was too big.

So recently, i retest it but another problem is occurred.

Like attached screenshot. the UI position  has been changed. but scene i didn't use tk2d camera shows information correctly. 

I used anchor to locking position and In another device it shows great.  but galaxy nexus still shows information wrongly. 

What should i do to fix this problem.

2
Support / IS THAT A BUG
« on: May 12, 2013, 06:31:06 pm »
My project almost done with 2dtoolkit, remaing stuff is only billing and ad.

Anyway

Recently, i tested my game on my friends smart phone device. i found some wierld situation.

device is Galaxy Nexus and Android version was 4.1.1 

In my games i used tk2d camera and there is no unity camera stuff.

So i marked option, using tk2d camera, on my sprite sheet. some 2d sprites i haven't marked and used it.

On the other device i couldn't found this problem.  This is the first time occurs.

The situation is

All of  2d sprites and resources that i marked "use tk2dCamera" are shown as black.

but resolution and others that i haven't checked are shown as fine.   

3
Support / TK2Dcamera and PHYSICS setting problems
« on: April 09, 2013, 07:29:19 pm »
Before using tk2dcamera, due to my sprite image is small, so i have collision problem which are overlapped two objects. 

But Unikron gave me an advise about

Quote
In the Physics manager, change minPenetrationForPenalty & gravity, your units are probably a bit too small for default Unity Physics settings.
http://docs.unity3d.com/Documentation/Components/class-PhysicsManager.html
I flow the instruction, then problem was solved.

Recently, i'm trying to use tk2dcameras because it's very useful & powerful. but after implementing tk2dcameras same problems has been happened again. 

When character didn't get any action input[right after scene started], collide stuff seemed to be working fine.

but after player jumping it shows overlapping object.  (please see attached pic)

This time i changed minPenetration setting as 0 or 0.000000001. but not working.  even my sprite size(player 32*32 block 96*32) actual get bigger than before when i didn't use tk2dcamera. 

would help me to solve this problem again?

i still want to keep using tk2dcamera with solving this problems,,   i don't want to roll back stuff.

4
Support / [Solved]animation collide works wrongly. help me please
« on: February 25, 2013, 04:50:35 pm »
with some try and read manual and sample carefully
2D sprite animation collide finally works but some how it works little bit strange as posted below

Do you guys have another suggestions for solve this problems

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