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Topics - MetalGreg

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1
Support / Font as Premultiplied Alpha ?
« on: June 01, 2012, 03:21:14 pm »
Hello ! Is that possible ?
I also tried throught a SpriteCollection but without succ?s.

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Support / Blurry Texture with Premultiplied Alpha Texture
« on: May 20, 2012, 03:29:29 pm »
Hello, 2D ToolKit is an awesome addon to Unity, great work !

I had some alpha transparency troubles at the bounds of some of my sprites, so i decided to go for a premultiplied alpha atlas, wich saves me a lot of time rather than playing with Photoshop export for hours.

It works great in 960*640, however i noticed that my sprites get blurry in 480*320.
It seem sprites need specific sprite positioning sometimes its depending on where they are on the screen, to not get blurry.

For example:
  • My Sprite_A(1) at X200 Y200 is blurry.
  • My Sprite_A(2)  at X200.7f Y200.7f  is ok.
  • Somewhere else on the screen you could get the opposite result.

It also does the same inside and outside of the tk2d camera.

Do you know how i can prevent that to happen ?

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