2D Toolkit Forum
2D Toolkit => Support => Topic started by: awejk on October 18, 2012, 03:16:33 pm
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I have a problem with the font.
My font settings in bmfont
http://ncesoftware.com/projects/Screenshot-1123.png (http://ncesoftware.com/projects/Screenshot-1123.png)
but in the unity is
http://ncesoftware.com/projects/Screenshot-1121.png (http://ncesoftware.com/projects/Screenshot-1121.png)
enlarged:
http://ncesoftware.com/projects/Screenshot-1124.png (http://ncesoftware.com/projects/Screenshot-1124.png)
Edit/Project Settings/Quality - Texture Quality - Full Res.
http://ncesoftware.com/projects/Screenshot-1122.png (http://ncesoftware.com/projects/Screenshot-1122.png)
I don't understand, why "income" is normal and "expense" is smooth?
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Its the position of "expense" its likely not on a pixel boundary. Thats easy to handle if you use tk2dCamera (make sure the positions are round numbers). Otherwise, you could just nudge it up/down slightly to fix it if you don't want to calculate correct values.
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Tried to move a little bit in different directions, but still remained blurred, changing its strength.
Then I decided to try tk2dCamera. Open the example "11 - camera and alignment", and there add the fonts.
Video of my actions.
http://ncesoftware.com/video/tk2dCamera.avi (http://ncesoftware.com/video/tk2dCamera.avi)
All coordinates are integers. But the problem is still not solved.
enlarged screenshot
http://ncesoftware.com/projects/Screenshot-1826.png (http://ncesoftware.com/projects/Screenshot-1826.png)
That this time I did wrong?
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If you can isolate this, please zip up and email the project demonstrating the issue to support@unikronsoftware.com
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sent to the email
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Worked out the issue was with line alignment not being on a pixel boundary. awejk was on an older version of 2D Toolkit - this has been fixed in 1.80.