2D Toolkit Forum
2D Toolkit => Releases => Topic started by: unikronsoftware on July 27, 2017, 11:55:03 am
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Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://2dtoolkit.com/docs/2.4/migration_guide.html
Documentation available at:
http://2dtoolkit.com/docs/2.5
Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.
What's new
- More Unity 2017.1f3 compatibility fixes
- Exported in Unity 5.4. Previous versions of Unity are no longer supported
- Removed tk2dSkin.dll dependency. Dll has been emptied out for backwards compatibility
- Lots of bug fixes and improvements
- Added experimental support for polygon colliders in tilemap. In the tilemap edit page, Edit > Settings > Tile Properties > Use 2D Polygon Colliders to turn this mode on.
Bug fixes and improvements
- Fixed tilemap prefab instantiation bug
- Fixed tk2dCamera rotation issue, added support for WSA
- Fixed issue with some inspectors not saving changes correctly in Unity 5.3+
- Inertial scrolling fix for scrollable area
- Removed platform specific functionality for WebPlayer, WP8 and Flash
- Fixed negative box collider warning
- Fixed input field string doubling up on Android
- Rudimentary physics stripping to remove dependencies to 2D and/or 3D physics
- Fixed deprecation warnings for Unity 5.4 and 5.5
- Fixed texel size when atlas texture is globally scaled 0.5x or 0.25x
- Editor collider rebuilder script - Don't rebuild when sprites have "user defined" colliders set
- Texture importer supports "Sprite" textures as input in Unity 5.5
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Thanks for the update!
Many warnings fixed, but I am getting this one:
Invalid AssetDatabase path: C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/VR/Android/unitygvr.aar. Use path relative to the project folder.
UnityEditor.AssetDatabase:AssetPathToGUID(String)
tk2dSpriteCollectionBuilder:RebuildOutOfDate(String[]) (at Assets/TK2DROOT/tk2d/Editor/Sprites/tk2dSpriteCollectionBuilder.cs:164)
tk2dSpriteCollectionTextureWatcher:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/TK2DROOT/tk2d/Editor/Sprites/tk2dSpriteCollectionTextureWatcher.cs:24)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
Looks like this is only 1 warning, but it appears about 1000 times if I rebuild the entire project
Not sure if this can be a problem or I can just ignore it.
Thanks!
EDIT: I am using 2.5.8.2 and Unity 2017.1.0f3
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Leave it with me, I'll sort it out :) Expect another update soon.
I can't reproduce this. Can you give me some additional details so I can try to repro this?
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Hi, I've just sent a sample project that reproduces the warnings (at least it does for me).
Hope this helps.
Thanks!
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Thanks! I'll investigate this tonight.
Thanks for the repro, I have a fix - this will be in 2.5.8.3