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Support / Re: Triggering events when player collides with certain tiles
« on: December 04, 2014, 02:36:02 pm »
Thanks so much for this answer. I'm one step closer to getting this all understood
I'm really stuck however on accessing the tilemap from script. Could you please let me know where I'm going wrong?
I get this error:
Thanks so much.
I'm really stuck however on accessing the tilemap from script. Could you please let me know where I'm going wrong?
Code: [Select]
public tk2dTileMap tileMap; // I use unity's inspector to add the tilemap into here
// Update is called once per frame
void Update () {
Vector3 testLoction = new Vector3(0f,0f,0f);
int tileId = tk2dTileMap.GetTileIdAtPosition(testLoction,0);
}
I get this error:
Code: [Select]
An object reference is required to access non-static member `tk2dTileMap.GetTileIdAtPosition(UnityEngine.Vector3, int)'
Thanks so much.