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Support / TileMap Problem: aabb.IsValid()
« on: March 17, 2014, 03:35:30 am »I just got a random "aabb.IsValid()" when enter my game's level, and finally I found it's caused by tilemap's chunk;
It seemed that the mesh of chunk is wrong, because if I replace the mesh with another(in run time), the error gone. But the default mesh of chunk is always 0 verts, 0 tris, that makes me confused.
Can anyone tell me why, and how to solve it?
And my tk2d version is 2.2.3.