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Support / Unity 4.6 tk2d 2.5 - IsMatrixValid error
« on: November 30, 2014, 03:52:52 pm »
I see this error in the console when I start up unity 4.6. I can clear it away and it doesn't stop me from running my game and it doesn't appear to come back.
This is on a project that was originally created back in Unity 3.5 and updated, and likewise started with tk2d 1.x and upgraded. I just created a new project in Unity 4.6 and included tk2d and it's not showing that error.
IsMatrixValid (matrix)
UnityEngine.Camera:set_projectionMatrix(Matrix4x4)
tk2dCamera:UpdateCameraMatrix() (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:801)
tk2dCamera:OnEnable() (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:275)
This is on a project that was originally created back in Unity 3.5 and updated, and likewise started with tk2d 1.x and upgraded. I just created a new project in Unity 4.6 and included tk2d and it's not showing that error.
IsMatrixValid (matrix)
UnityEngine.Camera:set_projectionMatrix(Matrix4x4)
tk2dCamera:UpdateCameraMatrix() (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:801)
tk2dCamera:OnEnable() (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:275)