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Messages - capnbubs

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Showcase / Re: WIP metroidvania style pixel art game
« on: May 02, 2013, 02:51:53 pm »
Thanks that's great to hear.

I rolled my own physics for the player, wanted to get that really slick old sega/capcom platformer feel. I'm shooting a couple of raycasts out in each direction for the collision detection.

I'm using the 2dtk camera and rounding the positions of everything each frame to keep it pixel perfect. I store the positions seperately in a float to keep the movement smooth.

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Showcase / Re: WIP metroidvania style pixel art game
« on: May 02, 2013, 02:26:27 pm »
That sounds great, it's not totally necessary but it would be nice to be able to turn lights on and off!

I am enjoying the artistic freedom of painting my own lighting though.

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Showcase / Re: WIP metroidvania style pixel art game
« on: May 02, 2013, 02:21:04 pm »
I used the color painting tools in the tilemap editor, found it very easy to work with. Is there a way to color them dynamically?

Here's a webplayer if you want to have a run around yourself.

Webplayer

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Showcase / Re: WIP metroidvania style pixel art game
« on: May 02, 2013, 12:55:00 pm »
Thanks!

Windows and Mac, possibly webplayer too.

Oh I should inform you that I had a bug with the getInterpolatedColor function, whenever the location was along the bottom edge of a chunk of the tilemap it threw out an error, I think because it couldn't get the tiles below. I altered the script slightly so that the color wasn't interpolated and then just lerped the color in my own scripts.

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Showcase / WIP metroidvania style pixel art game
« on: May 02, 2013, 12:37:06 pm »
Been coding this for about a week now. 2D toolkit is a fantastic tool, love it to bits!


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