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Showcase / Re: WIP metroidvania style pixel art game
« on: May 02, 2013, 02:51:53 pm »
Thanks that's great to hear.
I rolled my own physics for the player, wanted to get that really slick old sega/capcom platformer feel. I'm shooting a couple of raycasts out in each direction for the collision detection.
I'm using the 2dtk camera and rounding the positions of everything each frame to keep it pixel perfect. I store the positions seperately in a float to keep the movement smooth.
I rolled my own physics for the player, wanted to get that really slick old sega/capcom platformer feel. I'm shooting a couple of raycasts out in each direction for the collision detection.
I'm using the 2dtk camera and rounding the positions of everything each frame to keep it pixel perfect. I store the positions seperately in a float to keep the movement smooth.