Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Dipanker

Pages: [1]
1
Support / Memory Issues for texture
« on: November 05, 2013, 08:54:45 am »
Hi
   In my 2D game I am using many sprite of of atlas (512*512 of 3 atlas, 1024*1024 of 12 atlas and 2048*2048 of 16 atlas) which is for 2x devices only half of size for 1x and double for 4x devices is created. But all of this atlas is not for same scene, its changes according to level. But while in starting of my game I am using 3 2048*2048 atlas plus 1 1024*1024 atlas. In unity games work perfectly. But when I try to build (for IOS devices Setting) it takes much time and end up with fatal error which is : Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in /Applications/buildAgent/work/cac08d8a5e25d4cb/Runtime/Graphics/Texture2D.cpp

How much size or memory is needed for atlas or texture to load?

As my system memory is 4GB DDR3 and HDD almost 40GB free. and I m using Unity4.2.1
So please please help me with this issues a I already posted my issues to unity but there is no response, my game is in the end but cannot able to load in device.

2
Support / Larger Background
« on: October 25, 2013, 03:04:05 pm »
Hi
   I have an image of about 1600*5296 which I am using in my game as map user can zoom in and out scroll around the map. My problem is how to make a sprite of larger image? I tried by dividing the image 3-4 sprites, I kept the sprite in my game as map/background but when I scroll/move camera above map some sorts of line is visible which shows that sprites is joined which I don't want to be seen. So is there any possible way to keep the larger images as background/map?
   Thank you.

3
Support / Change Sprite Collection
« on: October 15, 2013, 04:23:00 pm »
Hi
   How can I change the Sprite Collection of particular sprite object if the current sprite is not found in the  current collection at run time.


   Thanks.

4
Support / Animation Speed
« on: October 10, 2013, 11:19:40 am »
Hi
  Can I increase the speed of animation? My game contain a sprite with Sprite Animator and set the animation play automatically, while in game play I want to increase the speed of animation when it hit collide with another object.
   Thank You.

5
Support / Larger Image
« on: October 09, 2013, 08:19:34 am »
Hi
 I want to know that is there any other way to load large image/sprite in the game, for eg. Candy Crush saga there is large map in before game play. What I did is I divided the image (around 6) and loaded in different sprite collection (1sprite for 1image) and used as map in my game, it works fine but when I come back to particular scene its take lots of time to load.
 Sorry to ask, I have another question that is there a way to release memory before loading to another scene, coz when I switch to another scene sometimes it loads but sometime it crashes.
     Thank you.

6
Support / Changes in Image color
« on: September 27, 2013, 10:27:42 am »
Hi
   I build my game for various devices like IOS and Andriod devices. My sprites uses 1x, 2x and 4x quality but the game color changes in all devices, some device show more brightness in images and some low in brightness or dull in color?

7
Support / Problem in game Build size
« on: September 17, 2013, 02:23:18 pm »
Hi
   In unity my game Assets folder size is 25.7MB but when I build my game and use in IOS device the memory usage it shows more than 300MB. I tried using Render Mesh Diced but it helps a little, but by compressing in texture setting the memory size reduces a lot but the problem is image pixels is not perfect or clear.
   So its their any way to reduce the size of game build please reply soon...

8
Support / Multi Platform
« on: September 12, 2013, 06:22:20 am »
Hi
   I am using Unity 4.0 and 2dToolkit and made a mobile game. In my game I am using IPad Tall (768*1024) and Camera Ortho size is 512 (half of 1024) and in sprite also target ortho is 512 and target height is 1024 my problem is I have no idea about multi platform, how it work and how to build my game for multi platform like IOS and Android devices. I tried with 1x, 2x, 4x Sprite example and i think its work fine in IOS but in android devices both right and left side gets cut.
  So please give me some idea making games for multi platform.
  And also one more question is Do we have to keep Sprite Collection Images in folder after making sprite collection as we put in unity asset folder, as sprite collection atlas already have  those images.

9
Support / Play Animation on Pause
« on: August 13, 2013, 11:27:26 am »
Hi please help I like to know how can I keep on play 2d user interface animation while game on pause mode.

10
Support / tk2dCamera
« on: July 19, 2013, 12:17:57 pm »
Hi, I want to apply 2dtk to display health and score above player in my game, but the point is that which camera should i use for UI manager and the problem is that, my game use perspective camera but 2D toolkit look weird in perspective view, I can display it by GUI but I want to use 2D Toolkit on it. So please help me on it.

11
Support / Sound On and Off
« on: July 12, 2013, 11:57:40 am »
How can I turn On and Off the sound contain in tk2dUISoundItem by toogle button.

Pages: [1]