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Messages - Companella

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1
Support / Re: About "ManagedStaticReferences()"
« on: March 29, 2014, 05:01:04 am »
Remains the same after call UnloadUnusedAssets at empty scene's Start(), and in there StartCoroutine call GC.Collect()  after 1 second.
Other people do not encounter such a situation?

3
Support / Re: About "ManagedStaticReferences()"
« on: March 28, 2014, 11:03:18 am »
Yes, at that runtime, the Profiler's GameObject List, MonoBehavior List  both haven't tk2dSprite.
Only the Texture List marked it reference to tk2d, and show memory used large.

4
Support / Re: About "ManagedStaticReferences()"
« on: March 27, 2014, 10:53:56 am »
Same situation in .exe and .apk
and profiler marked Referenced by: tk2dSprite, tk2dSpriteCollectionData, atlas0 materail, ManagedStaticReferences()

5
Support / About "ManagedStaticReferences()"
« on: March 27, 2014, 03:25:30 am »
Hi~
Please look at jpg.
I use LoadLevel to a empty scene.  But the last scene used atlas0 didn't release, why?
Profiler marked "Referenced By: ManagedStaticReferences()", what's this ?
I never use any static variables.


6
Support / Re: About SpriteID
« on: January 20, 2014, 01:15:25 pm »
Oh, I drag imgs one by one, then it makes linear indices.
Thank you~

7
Support / About SpriteID
« on: January 20, 2014, 09:47:02 am »
Hi all!
When I make a SpriteCollection, the spriteID is 58,30,0,7..... why not is 0, 1, 2, 3... ?
What inside rule to make ID?
I want to use a script adapte tk2dSprite, need linear indices to animate on Mecanim.

8
Support / Re: tk2d animation on Mecanim
« on: January 19, 2014, 05:11:38 am »
Thanks for your advice. Now I use a script for change tk2dSprite's collection, frame and color, by the Update().  It works on Mecanim well.

9
Support / tk2d animation on Mecanim
« on: January 18, 2014, 03:02:30 am »
Hi all!
tk2d animation is a very good system, but it not work on Mecanim.
Now, I use tk2d frame animation(disable but autoplay), and also use a xxx.anim that at one frame enable the tk2d frame animation.  This way work well.

Actually, this way has many problem:
1. Can't use color, alpha, transform animations in one animation clip.
2. Useless animation clip time scale value.
3. Mecanim state transition need call another script to stop tk2d frame animation.

Help me please :( :(

10
Support / Re: about uv animation
« on: July 10, 2013, 03:49:47 am »
So, at this situation, use another shader is the best way.

11
Support / Re: Light not work right on tk2dCamera
« on: July 08, 2013, 11:04:05 am »
ok~ wait for 4.2.
thank you.

12
Support / Re: about skeletal animation
« on: July 08, 2013, 11:03:10 am »
thank you~

13
Support / about skeletal animation
« on: July 08, 2013, 10:32:48 am »
Hi~
Is there no plan to support skeletal animation like the plugin that "smooth moves" ?

14
Support / Re: Some performance questions
« on: July 08, 2013, 05:32:09 am »

15
Support / Light not work right on tk2dCamera
« on: July 08, 2013, 04:28:35 am »
Please look the screenshot.

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