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Messages - fizzd

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Support / Re: Code generate SpriteSheet?
« on: February 15, 2016, 04:11:37 am »
Hi, still stuck on this problem. Wish I realised how cumbersome it is to add a lot of animations in 2dtoolkit. There was no way for me to know before shelling out the money for it though :/ A suggestion I have is the ability to shift-select multiple frames in the list in the Sprite Collection window, right click and select 'create animation'. And have a dialogue box letting you input the name of the animation, and choose the SpriteAnimation library. That would save hours of work compared to the dropdown method right now!

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Support / Re: Code generate SpriteSheet?
« on: February 09, 2016, 02:51:09 pm »
Hi Ricky or Unikron,

I'm very hopeful of the Data Driven workflow. What I wanted to do was to save time making animations, and this is perfect. However, the only thing that is missing from the docs is how to use SPRITESHEETS in the workflow. From what I understand if I create the spritesheets using the usual method, I can't make animations from them via the Data Driven approach.

(I can't test it yet because I've only just submitted my invoice number to you guys to get access to the downloads)

Is there a quick way of adding spritesheets to the Data Driven scripts? Ricky if you have coded up a solution I would really appreciate if I could use them!

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