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Support / Detect unused sprites in sprite collections project wide
« on: November 04, 2016, 10:59:56 am »
Hi,
I was just wondering if it's reasonable to implement an editor tool to detect unused sprites in atlases. The idea is to check every prefab which has a tk2dSprite attached to it's game object and create a cross list with sprites in atlases. Maybe this kind of tool was already implemented? Maybe there's some functionality I could use from tk2d to speed up the process? What do you think?
I was just wondering if it's reasonable to implement an editor tool to detect unused sprites in atlases. The idea is to check every prefab which has a tk2dSprite attached to it's game object and create a cross list with sprites in atlases. Maybe this kind of tool was already implemented? Maybe there's some functionality I could use from tk2d to speed up the process? What do you think?