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Support / Re: Collisions with custom box colliders on non moving sprites
« on: August 15, 2013, 08:43:52 pm »
That was exactly what it needed! It now works precisely how it is supposed to. I read about the Kinematic Rigidbody, but didn't try it b/c I'm using triggers not collisions. However, I see now that it is necessary for any situation. Much appreciation for your help!
I don't suppose you could briefly explain why, or point me to some literature that explains why, all colliders should have a rigidbody attached? I would definitely like to increase my understanding!
Thank you very much!
EDIT: Nevermind! I easily found some links that explain the whole concept quite efficiently. I will include them here for anyone who may find value:
http://answers.unity3d.com/questions/40448/why-attach-a-kinematic-rigidbody-to-a-collider-tha.html
http://docs.unity3d.com/Documentation/ScriptReference/Collider.html
I don't suppose you could briefly explain why, or point me to some literature that explains why, all colliders should have a rigidbody attached? I would definitely like to increase my understanding!
Thank you very much!
EDIT: Nevermind! I easily found some links that explain the whole concept quite efficiently. I will include them here for anyone who may find value:
http://answers.unity3d.com/questions/40448/why-attach-a-kinematic-rigidbody-to-a-collider-tha.html
http://docs.unity3d.com/Documentation/ScriptReference/Collider.html