1
Contract Work / Re: [paid] Tilemap pathfinding
« on: February 27, 2014, 11:20:21 pm »It doesn't seem to be 100% accurate. Walkable nodes will still connect to non-walkable nodes like this (the gray walls have colliders on them):
I'm trying to figure out why but has anyone else encountered this problem?
I have run into this problem as well, did you ever find a resolution for this?