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Messages - hektac

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Contract Work / Re: [paid] Tilemap pathfinding
« on: February 27, 2014, 11:20:21 pm »
It doesn't seem to be 100% accurate.  Walkable nodes will still connect to non-walkable nodes like this (the gray walls have colliders on them):



I'm trying to figure out why but has anyone else encountered this problem?

I have run into this problem as well, did you ever find a resolution for this?

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Add-ons and Extensions / Re: 2D Platform Controller
« on: January 21, 2014, 11:36:51 pm »
Where is the "Extra" package located?  All I can find is the example of Unity's built in 2D system not 2D toolkit.

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