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Support / Re: Tilemap tile front collision
« on: March 10, 2016, 11:37:33 am »
Thanks for the feedback
Suggestions for future updates (low priority):
A way to set the collision plane offset for front and back faces.
Currently it positions the front and back equal distance from the tile (so the tile is in the middle).
For example: To be able to tell it to position the front zero distance from the tile, and the back 1 unit behind the tile.
Would also be nice if the collider depth can be set on a per tile basis. This can be optional per tile and overrides the Sprite Collection's default collider depth.
Suggestions for future updates (low priority):
A way to set the collision plane offset for front and back faces.
Currently it positions the front and back equal distance from the tile (so the tile is in the middle).
For example: To be able to tell it to position the front zero distance from the tile, and the back 1 unit behind the tile.
Would also be nice if the collider depth can be set on a per tile basis. This can be optional per tile and overrides the Sprite Collection's default collider depth.