1
Support / Re: Dynamic batching broken for flipped objects in Unity 5
« on: March 10, 2015, 09:41:00 am »
Ok, I did.
But I hoped you maybe could find the reason why it works for the Unity 2d sprites and then reproduce this behavior for the 2d Toolkit spirtes.
But I hoped you maybe could find the reason why it works for the Unity 2d sprites and then reproduce this behavior for the 2d Toolkit spirtes.