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Messages - paulhocker

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1
Support / Re: UITextInput Control Strange Behavior
« on: August 04, 2014, 01:12:47 pm »
is this patch going to be added in the next release? i updated my version of 2dtk and was bitten by this bug again.

- Paul

2
Showcase / 10 Second Dungeon Hero - Ludum Dare 27 Entry
« on: August 27, 2013, 05:18:46 pm »
Here is our LD27 entry for the Jam. All the sprites were made by my kids ( ages 6, 8, 11). And I did all the programming.

Enjoy!

Ludum Dare Page:
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=7135

Direct Link to Play Game:
http://dev1.sdngames.com/ld27







3
Support / Re: TileMap Editor API
« on: July 30, 2013, 06:40:49 pm »
Oh well -- a boy can dream. Thanks.

4
Support / TileMap Editor API
« on: July 30, 2013, 06:02:38 am »
Is there, or are there plans to expose any of the TileMap editor API. I would like to create a standalone level editor for my project, and would prefer to use some of the things you already have built, instead of doing everything from scratch.


5
Support / Check Version/Update Menu Not Working?
« on: April 30, 2013, 08:19:27 pm »
Is anyone else having trouble running the update checker from the Unity menu? Not a big deal but it was nice to see if there was an update from Unity instead of having to go to the forum?

Thanks

Paul

6
Showcase / LD26 Game Jam -- Mr. Minimal
« on: April 27, 2013, 04:36:48 pm »
Please go play the game and rate it if you can. Please send me your feedback.

http://www.ludumdare.com/compo/category/ld-26/?author_name=phocker

This was a lot of fun to create with my three sons. The theme was pretty hard at first but by the end of the competition we were rolling.

I must add that without a doubt choosing 2DTK was the best decision. The ability to update you sprites and immediately see results was absolutely awesome. Not once did I ever feel that I needed to worry about if something was going to work.

Thanks Unikron!

7
Releases / Re: 2D Toolkit 1.92 final
« on: April 07, 2013, 01:58:04 am »
wtg -- I understand wanting the source. Indeed looking at well written code, and seeing how it works from the inside out is beneficial. I think that the suggestion of distributing both source and dll solves that problem.

my needs are a little more selfish, i want to use 2dtk for contests like ludum dare, and using the source is not an option -- having a dll lets me use it as a developer

i suppose i could try to compile the source into a dll myself, but that would probably violate something on the 2dtk side of things

anyway -- my $.02


8
Support / Re: Atlasing a very large project?
« on: April 06, 2013, 06:52:10 pm »
if your backgrounds are not too complicated, maybe you can consider building them at runtime -- for example if you had a blue sky with clouds and a sun, pull the clouds and sun out into seperate sprites, and then you just have to create a blue background and put static sprites in the scene.


9
Releases / Re: 2D Toolkit 1.92 final
« on: March 29, 2013, 05:17:37 pm »
I like that -- gives people options until at some point in the future you say "okay, this is it" no more script -- just dlls

looking forward to 2.0 -- although I am not sure how you can make this much better!!!

10
Showcase / Showcase WIP
« on: March 28, 2013, 04:47:35 pm »
Can this forum be used to showcase WIP in addition to finished products?

Paul

11
Releases / Re: 2D Toolkit 1.92 final
« on: March 28, 2013, 04:46:43 pm »
What are the challenges you see on backwards compatibility and using DLL's? The guys at uScript and Playmaker have been able to do it quite successfully.

I think if you do a clean break with 2.0 that would be your opportunity as many of us are already expecting some extra work with that upgrade.

paul

12
Releases / Re: 2D Toolkit 1.92 final
« on: March 27, 2013, 12:46:44 am »
Wohooo! Awesome! Gonna upgrade today :) And good work for the v2!

By  the way, any chance you'll make v2 into a DLL, so it can be used from external libraries? :)

EDIT: no issues updating from v1.91 final (on Unity 4.1.0), and the "create box collider" button works like a charm

+1 on this -- I would like to use this for the Ludum Dare contest --

:)

13
Releases / Re: 2D Toolkit 1.92 final
« on: March 26, 2013, 04:54:46 am »
I have had no issue -- still running Unity 4.1.04f -- what version are you using?

14
Releases / Re: 2D Toolkit UI 0.9 Alpha Preview 1
« on: March 13, 2013, 12:46:55 am »
Are you planning on creating a new Forum for UI? A place where we can enter bugs, etc?

-- update --

just tried out the alpha -- very impressive so far -- one note -- i was unable to get the text editor to work -- the web demo seems to work fine -- just so you know

this is going to be a sweet asset.

Paul

15
Support / When to use TK2Camera?
« on: February 24, 2013, 05:50:18 pm »
Is it safe to say that one should only use TK2Camera for GUI elements of a game? I have had all kinds of "placement" trouble with the camera using it as my main game camera.

Thanks.

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