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Support / Re: Alpha masking sprite(s)
« on: January 03, 2014, 12:18:27 am »
Thank you for the prompt response as always, Unikron. You are my hero!
Could this approach be simplified if I create two separate tk2dSprite objects with separate SpriteCollection (possibly with two cameras)?
If this theory is valid, I guess I just have to wait for the group registration to get my hands on that alpha mask code. I hope 2 cameras won't drop performance significantly on iOS devices.
I'm very devastated by the steep learning curve of shader, especially with Shaderlab with lack of publications related to the topic.
Could this approach be simplified if I create two separate tk2dSprite objects with separate SpriteCollection (possibly with two cameras)?
If this theory is valid, I guess I just have to wait for the group registration to get my hands on that alpha mask code. I hope 2 cameras won't drop performance significantly on iOS devices.
I'm very devastated by the steep learning curve of shader, especially with Shaderlab with lack of publications related to the topic.