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Support / Customizing Tile Palette
« on: June 18, 2017, 01:08:26 pm »
Hello,
I currently have some tiles and my character animation frames in the same sprites collection (which I suppose is pretty standard). However, my character is bigger than the tiles, and has a good number of animation frames. So my tiles palette appears pretty scattered (because it uses the biggest tile size as the reference), and it actually contains many tiles which I will never use to build my levels, as they are the character frames.
So my question is: is it the best practice? Or do generally people put character animations in a separate collection, so the animations and tiles don't mix up in the tile palette?
In case I do things properly, I think it would be great to add a checkbox for every sprite in the sprite collections, something like "exclude from tile palette". That way, we could keep clean tile palettes which don't contain useless sprites for map building. Thank you!
I currently have some tiles and my character animation frames in the same sprites collection (which I suppose is pretty standard). However, my character is bigger than the tiles, and has a good number of animation frames. So my tiles palette appears pretty scattered (because it uses the biggest tile size as the reference), and it actually contains many tiles which I will never use to build my levels, as they are the character frames.
So my question is: is it the best practice? Or do generally people put character animations in a separate collection, so the animations and tiles don't mix up in the tile palette?
In case I do things properly, I think it would be great to add a checkbox for every sprite in the sprite collections, something like "exclude from tile palette". That way, we could keep clean tile palettes which don't contain useless sprites for map building. Thank you!