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Support / Re: TileMap Bounds
« on: April 24, 2014, 08:49:11 am »No the bounds drawing in the editor draws the bounds of the entire tilemap, ignoring empty tiles, etc. You will have to step through the tiles to find the empty ones.What I want is the bounds of the entire TileMap at runtime. Is there a way to do this without stepping through all of the tiles (I know which ones are empty ).