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Messages - mrjinx

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Hey there!

Im working on a Metroidvania game with Unity. 2DToolkit really boosted my development process, i still have a month or so to go before its done but here is my first trailer: http://www.youtube.com/watch?v=xL2maiJ_qBk&feature=g-u-u

[youtube]http://www.youtube.com/watch?v=xL2maiJ_qBk[/youtube]

Tell me what you think :)

Peace / Steve


Edit: Embedded video

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Support / Re: Question / Feature Request
« on: June 19, 2012, 01:52:05 pm »
I noticed that if i change the material of an animated sprite, it is changed back by the method UpdateMaterial() in tk2dSprite. Is that method critical or can i scrap it ? It seems to work fine even if i remove it.

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Support / Re: Question / Feature Request
« on: June 19, 2012, 12:21:37 pm »
Wow i must say that was exactly what i need! Perfect :)

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Support / Re: Question / Feature Request
« on: June 19, 2012, 12:15:43 pm »
Nice! I will try it out to see what happens :)

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Support / Question / Feature Request
« on: June 19, 2012, 08:47:19 am »
Hello There,

Thank you for making this awesome tool, its the backbone of the game im working on.

When developing games in flash you have the ColorTransform on each sprite. The nice thing with the ColorTransform is that it lets you go past the regular boundries of a color, and go into overdrive mode basically, creating overly saturated color tints and making a sprite become completely white for example. This is great for quickly creating nice user feedback having sprites blink, turn red, etc.. Is the same effect possible with 2DToolkit, if so, how? if not, i would like to request that as a feature, as it is really awesome to have.

Thanks,
Steve

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