Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - mfcas

Pages: 1 [2]
16
Releases / Re: 2D Toolkit 1.91 beta 1
« on: February 11, 2013, 10:42:45 am »
This is much better.

I've got one request:
Would it be possible to drag the frames that I am interested in directly from the project view and then setup them in the way I want in the animation editor? I assume the system knows which texture is assigned to which sprite, so by dragging  the texture it would be possible to insert appropiate sprites into the sprite animation.

What do you think?

17
Support / Flipped tiles in a tilemap
« on: January 23, 2013, 04:38:51 pm »
I need to place a flipped tile from the palette on the tilemap, can this be done without creating additional sprite?

18
Releases / Re: 2D Toolkit 1.90 beta 1
« on: January 10, 2013, 08:10:53 pm »
When I change the animation I want to currently edit I have to click play or click on a frame to display it, shouldn't it display the first frame immidiately after an animation is selected? Also when clicking play on an animation that is a 'single', it doesn't display.

When stopping an animation it disappears entirely, shouldn't it simply stop?

We still have to increase FPS to increase a frame length precision, is it done for performance reasons?

When adding new frame (clicking the '+' icon) a new frame is a copy of last frame, now that we can select frames can't the selected frame be repeated?

Please add a color picker for the background as an option.

One more thing, the new editor doesn't work well with monodevelop - it doesn't get the syntax here:

DrawFrameGroupEx(r, clip, fg,
               highlighted: currrentFrameGroup == state.selectedFrame,
               showTime: currrentFrameGroup == state.selectedFrame,
               playHighlight: clipTimeMarker >= fg.startFrame && clipTimeMarker < fg.startFrame + fg.frames.Count);

It works without 'highlighted:' and so on though.

Pages: 1 [2]