2D Toolkit Forum
2D Toolkit => Showcase => Topic started by: R3nD on January 20, 2014, 11:26:42 pm
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Hi!
I've been trying for the past few months to get a grip on Unity and 2DToolkit and my prototype is slowly turning into a playable game.
It's called Super Rocket Shootout, it's a 12-bits (right between 8 and 16 ;D) multiplayer local brawler.
I've just made a gameplay trailer to show a bit of the mechanics:
http://www.youtube.com/watch?v=FUPy-DdabzQ
And I'll try to post more about the dev process on my blog : http://oddlyshapedpixels.blogspot.com/
Hope you enjoy!
R3nD
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The trailer looks awesome and very fun! How long has the game taken you so long?
C
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Hey! Thank's a lot :)
Well, I've started this particular project last September so it's already been 6 months almost... It's kinda slow because I cant be more than 2 or 3 hours a day at it, and I'm alone on the project, coding, making the grafx and the music. That and also that I'm a bit lazy sometimes ;D But the good thing is that gameplay is fine tuned now, so it's almost only designing the different stages.
I think I'll be soon releasing a Unity Web player based demo to try it 1 vs 1.
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like !
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Hey, thanks for the like ! ;)