2D Toolkit Forum

2D Toolkit => Showcase => Topic started by: R3nD on January 20, 2014, 11:26:42 pm

Title: [WIP] Super Rocket Shootout
Post by: R3nD on January 20, 2014, 11:26:42 pm
Hi!
I've been trying for the past few months to get a grip on Unity and 2DToolkit and my prototype is slowly turning into a playable game.
It's called Super Rocket Shootout, it's a 12-bits (right between 8 and 16  ;D) multiplayer local brawler.
I've just made a gameplay trailer to show a bit of the mechanics:

http://www.youtube.com/watch?v=FUPy-DdabzQ

And I'll try to post more about the dev process on my blog : http://oddlyshapedpixels.blogspot.com/

Hope you enjoy!

R3nD
Title: Re: [WIP] Super Rocket Shootout
Post by: courtneyrocks on February 13, 2014, 02:05:11 am
The trailer looks awesome and very fun! How long has the game taken you so long?

C
Title: Re: [WIP] Super Rocket Shootout
Post by: R3nD on February 13, 2014, 07:19:52 pm
Hey! Thank's a lot :)

Well, I've started this particular project last September so it's already been 6 months almost... It's kinda slow because I cant be more than 2 or 3 hours a day at it, and I'm alone on the project, coding, making the grafx and the music. That and also that I'm a bit lazy sometimes  ;D But the good thing is that gameplay is fine tuned now, so it's almost only designing the different stages.
I think I'll be soon releasing a Unity Web player based demo to try it 1 vs 1.
Title: Re: [WIP] Super Rocket Shootout
Post by: drkucho on February 18, 2014, 04:27:02 pm
like !
Title: Re: [WIP] Super Rocket Shootout
Post by: R3nD on February 20, 2014, 11:31:46 am
Hey, thanks for the like !  ;)