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Support / Sprite collection - why both atlas and images included in build
« on: March 28, 2015, 01:57:27 pm »
Hi
i have a sprite collection with multiple images. I thought an atlas will be created, and this atlas will be used in the final build.
But checking the Editor.log file, i found both the atlas and the separate images included during build.
Is this the normal behavior, or is there a way to exclude the images and use only the atlas?
This is how the Editor.log looks like:
Used Assets, sorted by uncompressed size:
8.0 mb 17.0% Assets/Test/SpriteCollection/Images1 Data/atlas0.png
1.2 mb 2.5% Assets/Test/Images/Small/image1.jpg
982.6 kb 2.0% Assets/Test/Images/Small/image2.jpg
960.1 kb 2.0% Assets/Test/Images/Small/image3.jpg
900.1 kb 1.9% Assets/Test/Images/Small/image4.jpg
.....
There are many images, their total size ~27M. The atlas is 8M, so the total is 35M.
Sorry if it's a duplicate question, i already searched in FAQ and in the forum but failed to find a similar one.
Thank you.
i have a sprite collection with multiple images. I thought an atlas will be created, and this atlas will be used in the final build.
But checking the Editor.log file, i found both the atlas and the separate images included during build.
Is this the normal behavior, or is there a way to exclude the images and use only the atlas?
This is how the Editor.log looks like:
Used Assets, sorted by uncompressed size:
8.0 mb 17.0% Assets/Test/SpriteCollection/Images1 Data/atlas0.png
1.2 mb 2.5% Assets/Test/Images/Small/image1.jpg
982.6 kb 2.0% Assets/Test/Images/Small/image2.jpg
960.1 kb 2.0% Assets/Test/Images/Small/image3.jpg
900.1 kb 1.9% Assets/Test/Images/Small/image4.jpg
.....
There are many images, their total size ~27M. The atlas is 8M, so the total is 35M.
Sorry if it's a duplicate question, i already searched in FAQ and in the forum but failed to find a similar one.
Thank you.