2D Toolkit Forum

2D Toolkit => Support => Topic started by: fallingbrickwork on April 21, 2015, 12:05:23 pm

Title: Going over Max Size in Atlas Settings
Post by: fallingbrickwork on April 21, 2015, 12:05:23 pm
Hi,

I have a sprite collection that is being used for my GUI. Within it's settings I have set the Max Size to 2048 (I may be targeting lower end systems and mobile). The collection itself is made up from about 8 different Sprite Sheets. The sprites within these sheets don't currently add up to more than the combined 2048x2048, but should I be mindful to keep an eye on these as they increase? If the contained sprites to push the collection over 2048x2048 what happens? Is it flagged as such?

Kindest Regards,
Matt.
Title: Re: Going over Max Size in Atlas Settings
Post by: unikronsoftware on April 22, 2015, 12:14:53 am
You get an error message popup saying it can't fit the textures into the atlas. I would say just keep pushing it until it breaks, then step back and decide what to do then...