1
Support / tk2dSprite as monobehaviour
« on: November 15, 2013, 03:23:19 pm »
Hello,
I was thinking about the overhead of adding a lot of sprites into a scene.
Since they inherit from MonoBehaviour, does that means that for everysprite unity runtime will iterate over its Update() method?
In that case, if I create a tilemap with let's say 200 tiles (sprites), the runtime will have to iterate over that 200 sprites each frame?
I was thinking about the overhead of adding a lot of sprites into a scene.
Since they inherit from MonoBehaviour, does that means that for everysprite unity runtime will iterate over its Update() method?
In that case, if I create a tilemap with let's say 200 tiles (sprites), the runtime will have to iterate over that 200 sprites each frame?