2D Toolkit Forum
2D Toolkit => Support => Topic started by: bigtunacan on June 13, 2012, 07:04:05 pm
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I'm trying to create a Font.
First I tried to create using Hiero since I work primarily on Mac. I only get a .fnt file from Hiero which I'm not able to use as a texture. I do not see an option to export to bmp, tga, etc... from Hiero. So then I moved over to a PC to try creating a font from BMFont. From BMFont I do not see a way to load my font files which are all in format otf. Any pointers?
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If you have an OTF, can you consider generating a TTF (or any other font format that BMFont supports) by using this tool: http://www.fontsquirrel.com/fontface/generator (http://www.fontsquirrel.com/fontface/generator)?
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Hi,
With Hiero, when you save a .fnt file (File > Save BmFont text file), it saves pngs in the same directory automatically. You can use these directly in 2D TOolkit, as long as you observe the note below -
You should switch to glyph cache and change "Page width" and "Page height" to a larger number so it fits everything into one texture to be compatible with 2D Toolkit, but otherwise it should just work.
unikron