2D Toolkit Forum
2D Toolkit => Support => Topic started by: stevexu on August 03, 2013, 02:28:05 pm
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how do i make particle work with tk2dCamera? I have a tk2dCamera and a unity build in Fireworks particle in the hierarchy,like below images. tk2dCamera set as: Pixels Per Meter 1. But the problem is : the Fireworks is so small. How can i scale it bigger. I set the Scale in Fireworks 's inspector ,but it don't work. I an a newer for unity,Anyone can help me? thanks
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Hello,
I think you need to set the Particle System Start Size bigger too!
Cheers
evs
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thanks so much ! But how to set the Particle System Start Size bigger ? I drag a prefab into hierarchy, there is no Particle System Editet for me.
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You need to expand the Particle Renderer & Particle emitter foldouts, and then change minsize / maxsize & Max Particle Size parameters. The particle systems in Unity don't scale when scaled using the transform, you need to change the actual parameters in there to scale them.
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hi unikronsoftware,
thanks so much !
After I expand the Particle Renderer & Particle emitter foldouts, and scaled minsize / maxsize & Max Particle Size parameters 100 times. Then my Fireworks looks like a while cycle, as below 1st image. I don't known how to modify these arguments. It Should look like the second picture as below
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The particle system in Unity can't be "scaled" as you've found out. You will need to scale a lot more things to get it to be have correctly. Velocity, force, etc. Basically everything that tells the particle system how big & how to behave will need to be scaled.
There might be tools on the asset store to help you scale particle systems - this is a common problem with Unity's particle system.
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Thank you so much for timely support, what good tool recommended ?
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We haven't used any of the tools on the asset store personally - we generally just create the particle system at the required size. Sorry, can't help you there, but I suggest looking on answers.unity3d.com or the unity forums for solutions to this.
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As unikron already stated, you can get it to look right if you scale everything from the particle system itself (not the transform scale). I suggest you to spend some time playing with the particle system, try every option there is and I'm pretty sure after maybe 2 hours you will get the hang of it.
We have many particle systems running in our scenes (that have tk2dcamera) just fine without using any 3rd party tool.
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Thanks so much for all of your help ! :)